Sega Dreamcast

Convert Audio/Data Dreamcast Games to RDC Style Data/Data Update Information
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So this is a nifty little guide I found that is working great for me ATM with my picky Japanese rev0 Dreamcast. This will take you from an audio/data layout type CDI image that some have troubles using though over 70% of all images are audio/data. When I do my games for ReviveDC I try to stick with data/data layout if permitted so I hope you enjoy this as it will help you understand a little more about how to go from a disc to a CDI.

Code: Select all
Converting an Audio-Data Dreamcast
image to a Data-Data image, the simple way. Shot goes to Rockstar without him this guide wouldn't be here. So drop over and say thanks!! I am just spreading the love.


By Rockstar1983
Emuparadise.org forum member
Legend in My Own Mind

"Guitars, Games or Girls...Choose any two."


BootDreams v1.0.6c (by fackue)
binhack32 (by FamilyGuy2010)
CDIrip (by DeXT and Madgun68)
ISOfix (by DeXT)
IPwriter (by fackue)
DummyFile Creator (by SickBoy)
ISObuster (isobuster.com, not included)

* Before we start, you'll want to install BootDreams v1.0.6c and the
latest version of ISObuster on your PC, and make sure to create a
shortcut to each one on your desktop. (BootDreams is included in
this kit, and you can grab ISObuster at www.ISObuster.com)

* Next, put the image file you need to convert in the same folder with
these tools (binhack32, isofix, etc.)

**NOTE:If you can open the .cdi with ISObuster and see/extract all the
files, you can skip ahead to step 11. If you only see "Track 01" in
ISObuster, and/or Daemon Tools tells you the image is corrupt, start at
the beginning.**

**NOTE 2: As far as I know, this method cannot be used on releases by
Accession, or any other game without an IP.BIN file... to make them
work, you must create an IP.BIN file for them. You may do this by
using IPwriter 0.16a, included in this pack.**

**NOTE 3: This method has not been tested on games that include
CD-DA tracks (actual CD audio that plays during the game). I do not
guarantee success with these types of games. If you try, please post your
results in the EmuParadise forums.**

Now we're ready to begin!

1) Run cdirip.exe

2) Browse to the image you want to rip, select it, and click "Open"

3) Select a destination folder for the resulting files and click "OK"

4) While CDIrip is working, watch the command window; Pay
attention to (and write down) the starting LBA number of Session 2
(The larger, DATA session) as you'll need it soon. Often, this
number is 11700, but not every time.

5) After CDIrip finishes, you should have 3 new files: "s01t01"
(this will be a .wav in an Audio/Data image), "s02t02" (usually an
.iso file) and a .cue file.

6) Delete the .wav and .cue files that CDIrip has produced, as they
are of no further use to you.

7) Now, run isofix.exe . It will ask you to enter the name of the
.iso you wish to fix (it must be in the same folder as isofix.exe).
Enter the name of your data track (usually s02t02.iso), and remember
that it's case-sensitive. Watch your CAPS-LOCK!

8) ISOfix will now ask for a starting LBA value. This is the number you
wrote down from CDIrip. Enter it now and wait for ISOfix to work.

9) ISOfix will create 3 more new files: fixed.iso, bootfile.bin, and
header.iso. Delete header.iso, as it's of no further use here.

10) Rename bootfile.bin to IP.BIN (must be all caps, even the .BIN

11) Use ISObuster to extract the contents of fixed.iso (the gamefiles)
to a new folder(ISObuster should create a new folder for you when
you extract).


11a) At this point, you may create a dummy file if you want to, by
running Dummyfile.exe. (The purpose of this is to push the game data
towards the edge of the CD, away from center, to save wear and
tear on your laser. Personally, I'm not sure it makes a big difference,
but it does make the game load quicker. If the game is very small,
I usually create a dummy to make it at least 300-400MB in total.)

11b) To use Dummyfile, first click "Pick Location" to choose which
folder the dummy.bin file will be created in. Then, enter a value in
MBytes (1=1MB) and click "create". After that, you can drag&drop or
copy and paste it into your folder with your other game files.
However, you should add a zero to the front of the filename so
it's burned first, toward the center of the disc. (Example: 0Dummy.bin,
or simply 0.0 )


12) Go into the new folder created by ISObuster and find "1ST_READ.BIN"
(or, if it's a Windows CE game, a file called "0WINCEOS.BIN"). Take
both the 1ST_READ file and IP.BIN (the re-named bootfile.bin) and
and make sure they're in the same folder as binhack32.exe.

13) Run binhack32.exe

14) Binhack32 will ask for the name of your binary file, which is your
1ST_READ (or 0WINCEOS) file. Type it in, remembering it's CaSe SeNsItIvE!

15) Binhack will then ask for the name of your bootsector, which is
IP.BIN (also case sensitive).

16) Finally, Binhack32 will ask for an "msinfo value". Enter a zero here,
because your data track will be burned first (at the beginning of
the disc) in this case.

17) Now, put IP.BIN and your 1ST_READ file back in the folder with the
other game files.

18) Start BootDreams

19) Click the DiscJuggler Logo (top left) to create a DiscJuggler image.

20)Next to the field that says "Selfboot Folder", click "Browse". Now
navigate to your game folder, click on it, and click "OK"

21)Click the field marked "CD Label",and name your disc (doesn't matter
what you call it... anything you want)

22)For "Disc Format", choose Data/Data (of course).

23)Finally, click "Process"... BootDreams will ask you if you are sure
you want to create a DiscJuggler image (Click "Yes"). Next, it will
ask you if you want to scramble the binary (1ST_READ or 0WINCEOS)...
if you're burning a backup game, say NO. (You would only say YES if you
were burning a homebrew/emulator disc). Choose a save location for
your image file, and click OK. Now go get a sandwich, a drink of water
or whatever, 'cause this takes awhile.

23a)Next, you may test the new .cdi in NullDC to make sure it will boot.

NOTE: NullDC isn't compatible with WinCE-based games, so you'll just
have to burn them and test on your console.

24)When you're ready, use BootDreams to burn your new .cdi image. With
BootDreams open, click the icon on the top right(the match).

25)Click "Browse" and find your image, highlight it, then click "OK".
BootDreams will ask if you're sure you want to burn a DiscJuggler
image (YES).

26)Next, BootDreams will have you choose your cd drive from a dialog
window, then click OK.(If you haven't put a CD in the drive yet,
you'll get a dialog box saying "put a disc in the drive and
click 'Retry'" or something like that. This won't hurt anything, just
do what it says, and things will go along as planned.) Now, get up
and get another glass of H2O, because this also takes a bit of time.

27)After the burn has finished, BootDreams will ask if you want to
delete the temporary files, and YES you do. They're of no more use now,
and they take up space on your computer. Just get rid of'em.

28)Pop the disc in your console and turn it on. It should boot right up!

*FamilyGuy2010 (binhack32.exe)
*SickBoy (DummyFile.exe)
*DeXT (IsoFix, CDIrip 0.6.3)
*Madgun68 (CDIrip)
*Fackue (BootDreams, IPwriter)

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1 File download, Total size 2.41 MB

(8 Comments) Latest comment was 2 years ago
BurnT View Profile
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6 years ago
Awesome series of posts, a wealth of DC knowledge!
atreyu187 View Profile
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6 years ago
Someone have to share and this has all been hidden for way too long
Rafa2ISO View Profile
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6 years ago
Thank you atreyu
GoaTzaR View Profile
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6 years ago
Perfect. Thank you Atreyu.
sopothetocho View Profile
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5 years ago
Wow this help me a lot! Thank you atreyu!
Koyuki View Profile
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2 years ago
how can I do this process to a game like, lets say, Vigilante 8 or King of Fighters Dream Match 99, which have multiple audio tracks before the actual data file, and the format is AUDIO/DATA.....how can I keep all the audio files if all of them are numered before the data file??? My Dreamcast is one of those that doesnt boot audio games....I did this tutorial for single .wav file games, and it worked great, however there is a lot of games that have multiple tracks...theres anyway to do this? Second question: this problem is a factory problem or a sign of tired lens? What can I do to fix it?
OldHunterRaZiel View Profile
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2 years ago
Simple you can't. Data/data layout doesn't work for games with CDDA which all those games have. LBA must be 11702 or even Echelons 11700
Koyuki View Profile
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2 years ago
do you have any idea why my dreamcast doesnt read this kind of format AUDIO/DATA??? What Can I do to fix it?
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