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Star Fox 2 (English Beta Final) Update Information
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Information courtesy of "Wikipedia"!!!

Famicom/Super Nintendo Entertainment System. It was to be the second of the Star Fox series and the direct sequel to Star Fox. Both Argonaut Games and Nintendo developed the game, with Nintendo planning to publish it. The Japanese version was completely finished except for minor debugging tools that weren't yet removed. It is unknown if there are any complete English versions. This game was scheduled to be released in 1995.

Star Fox 2 continued the battle against Emperor Andross who seeks to conquer the Lylat system, with the Star Fox team assembled once again to defeat him. The game introduces a new semi-real time game play system, featuring new ship types and two new Star Fox team members. It also features a more advanced 3D game engine thanks to a new improved version of the Super FX chip.[1]

The game was held due to the impending release of the Nintendo 64 and the desire to use the most advanced system available for a new Star Fox game.[2

The premise of Star Fox 2 was very different from the original Star Fox: Instead of following mostly linear paths inside predefined missions, the player moves a team of two ships freely around a map screen that represents the Lylat system.[3] When the player's ships make contact with enemy forces, the game went into an action perspective, piloting the Arwing ship directly with controls and game play similar to the first Star Fox. When the player cleared the specified objectives in that encounter (destroying all fighters in the vicinity, for example), the game went back into the main map screen, where the player could select a new destination for his craft.[4]

The objective of the game was to destroy all enemy forces present in the map while defending planet Corneria (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To protect Corneria the player would have to intercept fighters and incoming missiles, called IPBMs (Inter-Planetary Ballistic Missiles) in the game, while also dealing with the sources of these attacks: battleships, which will deploy more fighter squadrons, and planetary bases which would fire more missiles towards Corneria. To assist the player, General Pepper would employ an immobile space station that could shoot down enemies on a limited basis — the player also had to defend this installation from special enemy ships called viruses that could take over the satellite, and use its cannon to fire at Corneria.

If a player's ship makes contact in the map screen with a captured planet they would be transported into another action sequence located on the planet's surface. There they would have to open the enemy's base entrance through different means depending on the level (by pressing a switch, defeating a boss, etc.) Once the player had been able to gain access to the base interior, he/she would have to go through a complex and destroy the base's generator at the end. The planet would be then liberated and no more missiles would be fired from it. Starfighters from the Star Wolf mercenary team would be defending some captured planets, and they will have to be fought if the player wants to liberate one of those planets. They would eventually go after the player's Arwings when some time has passed. Bosses will also be dispatched to chase the player's ships at some point in the game.

The game ran in semi-real time — when the player took an action, time started counting and enemies would perform actions as well. This occurred whether the player was moving around on the map screen or has engaged an enemy in battle, making it possible for enemies to damage Corneria or new enemies to launch during that time. This forced the player to think tactically and defeat their enemies as quick and efficiently as possible. At times the player may even have to leave a battle to take on other enemies that are getting too close to the planet. In this way, Star Fox 2 bears considerable similarity to many real-time strategy games.

Once the player has cleared all enemy forces present on the map, his ships would then travel to Andross' base, located on the top right corner of the map, to face one last level and fight Andross himself at the end of it. Once Andross is defeated the player won the game, and his performance would be scored and ranked in a debriefing screen.

Difficulty levels had a great impact on the game, changing the layout of all levels and presenting stronger and more numerous enemy forces on each successive difficulty level. Each difficulty level also contained its own bonus items called "Pepper Coins", which would be hidden inside the game's levels for the player to find and collect.

Star Fox 2 takes place in the Lylat system, the home system of the series's protagonists. During the course of the game, the Star Fox team gradually penetrates the defense of Andross's forces and reaches his floating base, Astropolis.

Star Fox 2 features six playable characters, the highest number of any game in the series until Star Fox Command. Primary characters include Fox McCloud, a fox who leads the Star Fox team; Falco Lombardi, the cocky expert pilot with a sometimes contentious relationship with Fox; Peppy Hare, mentor to Fox and the wisest member of the team; Slippy Toad, the team technician and childhood friend of Fox; Fay, a white poodle with a pink hair bow who is a new member of the team; and Miyu, a tomboyish lynx who is also a new addition to the team.

Most of the main characters in the game have an intensely positive or negative relationship with Fox McCloud and his team, particularly Andross, the game's main antagonist who has repeatedly organized invasions of Fox's home, the Lylat system. The supporting character Wolf O'Donnell and his Star Wolf team serve as secondary villains throughout the game. Most of these characters have reappeared in later games in the series, such as Star Fox 64 or Star Fox: Assault, and also in other franchises, such as Super Smash Bros.

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This is the English Patch with a lot of beta stuff removed and bugs removed...
Thank you, amiga, for telling me how to upload this properly. Have fun playing.


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(13 Comments) Latest comment was 6 years ago
Urkman1 View Profile
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6 years ago
Uploaded! Please let me know that it works...
Urkman1 View Profile
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6 years ago
The description might have links in it accidentally... -__-
Just ignore them...
Bloodsack View Profile
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6 years ago
This is one hack I don't have thanks Urkman1 for uploading :)
Urkman1 View Profile
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6 years ago
No problem :)
The one Jambo had is Japanese... I would have just patched that one but its early here... That takes to many synapses, unless I've had some coffee...
DCDannyDoom23 View Profile
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6 years ago
so this works for snes9x??? :D
Urkman1 View Profile
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6 years ago
I used zsnesw for this and it worked... If I remember correctly, it said it would only work on that and not zsnesw... Yet it worked on zsnesw... :shock:
I really don't know dude, but it should...
DCDannyDoom23 View Profile
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6 years ago
I ll try it out
Urkman1 View Profile
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6 years ago
Did it work on snes9x?
Urkman1 View Profile
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6 years ago
This... is actually a pretty good game! Yeah, the graphics aren't as good as Star Fox 64, but its still a good game...
One of the "new" characters in this game appears in the upper path in Star Fox 64...
omgfunboxpop View Profile
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6 years ago
Not sure if I ever saw an english patched version of this... Nice upload. Ty.
gamer249 View Profile
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6 years ago
of course they aren't as good but that's because it was supposed to be on the snes with the superfx chip instead of the n64, it just wasn't as easily capable of such things.
Anonymous 6 years ago
This can be played on a actual SNES you know.
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