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Developer(s) Vanillaware
Nippon Ichi

JP Nippon Ichi
NA Nippon Ichi
PAL Koei

Distributor(s) Koei
Designer(s) George Kamitani (Art director)
Composer(s) Hitoshi Sakimoto
Masaharu Iwata
Kimihiro Abe
Mitsuhiro Kaneda
Noriyuki Kamikura
Platform(s) PlayStation 2, PlayStation Network
Release date(s) PlayStation 2

JP April 12, 2007

NA June 26, 2007

PAL September 28, 2007[1]

PlayStation Network

NA October 4, 2011

Genre(s) Real-time strategy
Mode(s) Single-player
Distribution DVD-ROM × 1

GrimGrimoire (グリムグリモア Gurimu Gurimoa) is a real-time strategy video game for the PlayStation 2, co-developed by Vanillaware and Nippon Ichi,[2] published by Nippon Ichi in North America and Japan, and Koei in PAL territories.

Lillet Blan is a young magician admitted to a prestigious magic school, the Tower of Silver Star. Though she attends normal classes for the first four days and meets the various professors and students, on the fifth day Lillet awakens to learn that everyone in the tower is dead. Before she is killed as well, she is suddenly propelled back in time to her first night at school. Lillet then proceeds to relive the five days before the tragedy over and over again, retaining the knowledge of magic she learns in those five days and desperately trying to solve the mystery to prevent the same events (or worse) from taking place on the fifth day. Over the course of the plot, Lillet discovers dark secrets about her classmates, teachers, and even the academy itself, all of which will lead her to the truth.


Lillet appears onscreen as a cursor, used to guide troops around the field. Units known as familiars are created by placing summoning circles called runes on the map. Mana can be spent to upgrade Runes each fight. New runes and familiars are learned as Lillet collects and studies grimoires. Resource gatherers take the form of elves and other small creatures who harvest mana from crystals. Unexplored areas of the tower are shrouded in a fog of war, and there are a number of different ways to select individual or multiple units.[3] The game consists of a story mode and a series of bonus maps that are unlocked upon completing the story mode for the first time.

The game's plot is presented through cutscenes with large, animated character portraits. While Lillet is the main character, only the familiars are under the player's direct control.

Magic system

There are four different magic schools with a rock-paper-scissors arrangement of strengths and weaknesses among the schools.

Glamour: Summons fae-type creatures such as elves, fairies, and unicorns. Glamour is strong against Necromancy and weak against Alchemy.

Necromancy: Summons undead units, which are Astral and cannot be affected by most physical attacks. However, they are weak against magic. Necromancy is strong against Sorcery and weak versus Glamour.

Sorcery: These units are demonic in nature and have high hit points. Sorcery is strong against Alchemy and weak to Necromancy.

Alchemy: Alchemy units tend to be specialized and have fierce ranged attacks. They are strong against Glamour and weak to Sorcery.


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(2 Comments) Latest comment was 4 weeks ago
Hardak View Profile
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Thank User
5 years ago
Great game! :D
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