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RaceDrivin a Go! Go!(Japan)(SLPS-00167) Update Information
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Official Title Race Driving' A Go! Go!
Serial Number(s) SLPS-00167
Region NTSC-J
Genre / Style Driving / Racing

Developer Time Warner Interactive.
Publisher Time Warner Interactive.
Date Released 28 June 1996

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518mb Unzipped

Hard Drivin' is an arcade game that invites players to test drive a high-powered sports car on stunt and speed courses. The game featured the first 3D polygon driving environment[1] via a simulator cabinet, rendered with a custom architecture.The force feedback, car physics simulator, game design and most game programming were done by Max Behensky.

Hard Drivin' was released in 1988, when arcade driving games were implemented with scaled 2-D sprites and when solid polygon graphics (as opposed to wireframe) in games of any kind were rare.

Race Driving' A Go! Go! is the sequel of Hard Drivin' released in 1990.

A racing game with three seperate tracks: stunt, autocross, and super stunt track. You can choose from four different cars using either an automatic or manual transmission. Race around each track earning points for distance travelled, passing checkpoints to earn more time.

The regular stunt track has other racers and on-coming traffic: a blue minivan, a green sedan, and a large brown dumptruck. This selection actually has two seperate courses: a speed track with ramps and dips in road, and a stunt track with a jump, a loop and a banked curve.

The Autocross track is a small track with a pace car. This course requires more precision manuevers, less speed and more skill.

The Super Stunt track has banked curves, mountains, winding roads, large jumps, a loop/inverted jump, a barrel roll, a giant ramp, and a tunnel. This is a very large track, the biggest of the three.

The player can choose from four different cars three with manual transmissions and one with automatic. All vehicles have different handling characteristics.

This is a port from the Atari arcade game Race Drivin', which was their second game of this genre. The first was Hard Drivin..both these games were considered more to be driving simulators than games because of the realistic clutch (friction point) shifter, and force feedback steering. Some people even learned to drive "stick" by playing this game in the arcade




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