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How old were you when the Sega Dreamcast came out?

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Re: How old were you when the Sega Dreamcast came out?

Postby SegaRenaissance » Sat Aug 20, 2016 4:36 am

PlayDoh003 wrote:Sadly, I don't think it will ever happen. The console landscape has changed tremendously, and the required R&D investment to produce something other than a tried and true PC-like architecture could be astronomical anyway. Let's not even mention the fact that the Xbox 360 and PS3 were quite complex to develop for, even though they were cutting edge for their time. Nintendo obviously stretched out the old Gekko architecture way too far, which is probably part of the reason the Wii U failed to stand out, and even moreso, failed to win over any developers long term. Both Sony and Microsoft were kind of forced to go the x64 architecture route to save development costs as well.

The real big problem here is that this latest generation of consoles launched at an awkward time. Advances in hardware aren't quite as bleeding edge as they were 10 years ago, so for the first time, you have consoles that can't quite keep up with a decent PC. At least not one that you can sell at an affordable price for the masses. And as for the Arcade scene that is still alive in Japan? All those machines pretty much run on x64 hardware as well.

Let's face it, SEGA is not exactly rosy a the moment either in the software market; these past few years of Sonic releases have really tarnished the franchise IMHO... One can only hope that Sonic Mania can turn that around. Sure, they are probably profitable, but likely nothing that I would write home about.


I'll just make my response straight and simple.


It can happen if fans do something. Sitting around lamenting and doing nothing is going to keep things status quo. That's why Sega United is doing something and Aletheia Games,LLC of Operation Razor is doing something. We don't want another crash. Experts are already saying home consoles are on the verge of going obsolete being replaced by low-key digital boxes with no quality control.

Regarding SEGA, actually they're in the best shape they've ever been financially ever. on August 12th, SEGA Holdings had a budget of $18 billion dollars worth of cash flow and equity recorded.(Highest amount of Cash Flow in entire company's history) In the software side, its the smallest,least profitable division of the entire company:


http://www.sega-entertainment.jp/compan ... group.html

Sega makes more profit outside of software. Majority of it is in their overseas Theme Parks,Casino Slots,Vending Machines,Anime,Redemption Machines,Toy Dispensers,Toys,Arcade Machines and Amusement Centers.



Having done through research on Sega Sammy for nearly 8 years, I found lots of misconceptions about the company's overall size and financial help. Sammy itself is no longer Sega's parent as of 2010. They're a wholly owned subsidiarity that's pretty much be relegated to two small divisions.

I understand your pessimism and lots of people's own pessimism. That's why we've built Sega United, why we've done extensive research to see if there's a way for SEGA to reenter the home consumer business, and our(the parent company we are forming) partner Alethiea Games'LLC also has done extensive comprehensive research to see if there's a way, and we've both reached the same conclusion based on everything we've found,every R&D engineer we've spoken to. Every ODM partner,silicon company OEM selection we've researched and discovered, and potential investor and every Sega surrogate we've ever had the opportunity to get in touch with.

Regarding 360 and PS3. They were PowerPC based. Even MS and Sony are behind on ISA, Intel themselves are already given up on x86 in favor of x99, ARM is catching up and MIPS has loads of budgetary potential. There's even a new still in R&D stages ISA called "J-Core".

We would like to educate people and hope those who are willing to listen would give us the opportunity to inform people the actual truth of where video gaming itself is headed. Steam is at a peak in addition to PC gaming(Sega themselves are becoming aggressive PC publishers) but console gaming in serious serious trouble.
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Re: How old were you when the Sega Dreamcast came out?

Postby Koyuki » Wed Aug 24, 2016 12:08 am

I was 13 years old in 1998, and had a N64 at the time...so when the DC came out I was waiting for Ocarina of Time and got it for Christmas, but seeing the DC in the game magazines made me a bit jealous of the Dreamcast graphics...it seemed too powerful compared to the N64, and well, actually its not so much because the N64 was severe limited by the cartridge sizes and suffered with compressed textures, despite the much superior rendering capabilities of the DC.... At 1999, for the american launch I was 14, and remember there was a huge marketing campaing at MTV for the release of the DC, and the Soul Calibur release showed the world the console was the ultimate gaming machine..... sadly, this didnt last too much as the PS2 came soon after in JAPAN and there was a lot of comotion for its powerful graphics and many promises made by Sony, including the future releases.

What is interesting is that both Sony and Nintendo did what they could to kill the DC alive...as Nintendo had Ocarina of Time to be released in Japan nearly simultaneously to the DC and Sony showed the PS2 in march 99 and had Final Fantasy 8 for the american launch while Nintendo promised the Dolphin console at the E3 and had Donkey Kong for Christmas 99 and Perfect Dark too (which was delayed).

In 2001 the N64 was dying and every Nintendo fan was looking forward for the GC, while the PS2 had its best year (Gran Turismo 3, Devil May Cry, Silent Hill 2, Metal Gear Solid 2, Ace Combat 4, GTA3, Ico, Onimusha, Final Fantasy X etc) and the XBOX was to be released as a much more powerful machine...the DC death was iminent and made so much sense, as nobody could care less for the system that in 98 was the future but in 2001 was very dated and quickly forgotten.

SEGA should not have killed the Saturn in 98 and let it complete its full cycle against the N64. Their new console would had a better chance, with better technology, and the company would have left the Saturn with a better reputation with consumers.
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Re: How old were you when the Sega Dreamcast came out?

Postby SegaRenaissance » Thu Sep 22, 2016 2:32 am

Koyuki wrote:SEGA should not have killed the Saturn in 98 and let it complete its full cycle against the N64. Their new console would had a better chance, with better technology, and the company would have left the Saturn with a better reputation with consumers.


You are correct, SEGA should have kept the Saturn going past 1998 outside of Japan.

Trust me when I say this, They really wanted to and were going to.

But Bernie Stolar personally saw fit to run the Saturn into the ground(He personally hated the console and even admitted it in a 2003 G4 documentary). Stolar also secretly worked behind the scenes to get localized titles out for PlayStation exclusively.(It is not a coincidence he used to be Sony's marketing director?)

Contrary to popular belief, the Sega Saturn did not flop outside of Japan in the West. It just had lackluster,underwhelming sales the first 2 years of its life. The System wasn't even out long enough in North America to be considered a failure. By 1997, things had turned around for it, the Saturn was selling well by March 1997 and gamers and consumers were being see it as a potential niche console with a low price work collecting.

But dumb ass Bernie declared at E3, "Saturn is not our future".
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Re: How old were you when the Sega Dreamcast came out?

Postby need2burn » Thu Sep 22, 2016 3:53 am

SegaRenaissance wrote:Regarding 360 and PS3. They were PowerPC based. Even MS and Sony are behind on ISA, Intel themselves are already given up on x86 in favor of x99, ARM is catching up and MIPS has loads of budgetary potential. There's even a new still in R&D stages ISA called "J-Core".


Wait, what? x99 isn't a CPU instruction set, it's Intel's "Platform Controller Hub" which is just a replacement to the northbridge/southbridge chipset configuration. x99 is just a revision, like P43 or x79, it has nothing to do with memory address widths, or integer sizes for programming. x64 CPUs are used on x99 boards. They are different components altogether.
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Re: How old were you when the Sega Dreamcast came out?

Postby SegaRenaissance » Fri Sep 23, 2016 3:22 am

need2burn wrote:
SegaRenaissance wrote:Regarding 360 and PS3. They were PowerPC based. Even MS and Sony are behind on ISA, Intel themselves are already given up on x86 in favor of x99, ARM is catching up and MIPS has loads of budgetary potential. There's even a new still in R&D stages ISA called "J-Core".


Wait, what? x99 isn't a CPU instruction set, it's Intel's "Platform Controller Hub" which is just a replacement to the northbridge/southbridge chipset configuration. x99 is just a revision, like P43 or x79, it has nothing to do with memory address widths, or integer sizes for programming. x64 CPUs are used on x99 boards. They are different components altogether.



http://www.asus.com/us/site/motherboards/x99/


Thanks for clarifying that point. Makes more sense that x64 is actually the ISA. It was a little bit confusing trying to differentiate between x64 and x86 which are pretty much identical.
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Re: How old were you when the Sega Dreamcast came out?

Postby ThruMy4Eyes » Wed Feb 14, 2018 7:37 am

I was 13 years old and was absolutely BLOWN away when I'd seen Sonic Adventure running on a demo unit in Electronics Boutique earlier that summer. 3 years later my best friend had just finished Sonic Adventure 2 and knew he was getting a PS2 for his birthday, and as soon as he got it I could have the Dreamcast. So many long night play sessions of Soul Calibur, Marvel VS Capcom 2, Capcom vs SNK 2, Jet Set Radio, Shenmue and Shenmue 2, Garou Mark of the Wolves, and Crazy Taxi. For a while there I was known as "the Dreamcast dude" among a couple of friends because they'd wander over with 5-10$ and leave with 2 or 3 new burned games to enjoy ;-).
Like it says in Mortal Kombat - "Knowledge is power". Like the knowledge and power of being able to burn games for other fellow broke kids, hahaha.

That Dreamcast still works to this day, even with all the retail and burned games I played on it. Someday soon I hope someone works out a simple HDMI mod for the console, and hopefully those GD-ROM SD card replacements become easier to obtain.
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Re: How old were you when the Sega Dreamcast came out?

Postby SK8NDA8N » Wed Mar 07, 2018 5:43 pm

I was 7 years old. My brother had one but I only had a SNES
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Re: How old were you when the Sega Dreamcast came out?

Postby Koyuki » Tue Mar 20, 2018 4:28 am

I was 13, and I got jealous because N64 wasnt going to be the most powerful console anymore just 2 years and a half after the N64 came to the market.

It was a huge graphical difference, that was evident in the first previews of Godzilla, Pen Pen, Sonic Adventure and D2.

I was a Nintendo fan, waiting to play Ocarina of Time and Rareware games, and I remember wishing the DC to fail.

I got happy reading notes about how the system wasnt selling so well somewhere in 2000, and when SEGA discontinued it in the first months of 2001, I did laugh I was very optimistic about the Nintendo Gamecube future... I was so stupid...

Now I like the DC just as much as I liked my N64 and every other gaming system with the exception of the Wii.
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Re: How old were you when the Sega Dreamcast came out?

Postby Koyuki » Tue Mar 20, 2018 4:40 am

SegaRenaissance wrote:
Koyuki wrote:SEGA should not have killed the Saturn in 98 and let it complete its full cycle against the N64. Their new console would had a better chance, with better technology, and the company would have left the Saturn with a better reputation with consumers.


You are correct, SEGA should have kept the Saturn going past 1998 outside of Japan.

Trust me when I say this, They really wanted to and were going to.

But Bernie Stolar personally saw fit to run the Saturn into the ground(He personally hated the console and even admitted it in a 2003 G4 documentary). Stolar also secretly worked behind the scenes to get localized titles out for PlayStation exclusively.(It is not a coincidence he used to be Sony's marketing director?)

Contrary to popular belief, the Sega Saturn did not flop outside of Japan in the West. It just had lackluster,underwhelming sales the first 2 years of its life. The System wasn't even out long enough in North America to be considered a failure. By 1997, things had turned around for it, the Saturn was selling well by March 1997 and gamers and consumers were being see it as a potential niche console with a low price work collecting.

But dumb ass Bernie declared at E3, "Saturn is not our future".


Saturn competing against the N64 means SEGA would have downgraded ports of Tomb Raider 2 and maybe Resident Evil 2, and some other PS1 ports or simultaneous releases.

At E3 97 Saturn games were late versions of MK Trilogy, Resident Evil 1, Sonic Jam and Street Fighter Collection (compilations), D and Sonic R.

With a lineup that weak, it was going to be hard for SEGA to compete against games like Goldeneye 007 and Final Fantasy VII.

The fight was PS1 vs N64.

Other big SS games released in 97 were Touring Car, The Lost World, Last Bronx, and the final releases Shinning Force III, Castlevania SOTN, Panzer Saga, The House of the Dead and Burning Rangers in 98.

If we consider these titles all together, its a strong lineup, but it gets weak in comparison to what N64 and PS1 had to offer.

What killed Saturn in Brazil was PS1 piracy. Saturn and N64 had an official release here. PS1 didnt. But the easy piracy made everyone buy a PS1 instead of a SS, for the cheap games. N64 ruled rental stores alone, at least.
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Re: How old were you when the Sega Dreamcast came out?

Postby Xylob » Tue Mar 20, 2018 12:20 pm

I was 26.
I wanted a Dreamcast, but couldn't afford it at the time.
Now I want a Dreamcast but can't find any that are in working condition and don't cost two appendages and a nut....
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Re: How old were you when the Sega Dreamcast came out?

Postby CBThatGuy » Tue Mar 20, 2018 12:25 pm

I was 18 when it came out, but I didn't buy one until I was 20. I have gotten more use out of it than most of my other consoles.
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Re: How old were you when the Sega Dreamcast came out?

Postby Koyuki » Thu Mar 22, 2018 6:31 am

Xylob wrote:I was 26.
I wanted a Dreamcast, but couldn't afford it at the time.
Now I want a Dreamcast but can't find any that are in working condition and don't cost two appendages and a nut....


how much people is asking for an used and working DC in the USA?

here is about 100 dollars in great condition, but the reader, you'll never know how long it will last
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Re: How old were you when the Sega Dreamcast came out?

Postby gt6plus » Fri May 25, 2018 7:15 pm

I was 21 and in college at the time. I remember I was pretty excited about a new Sega system and hoping it was the return of a great Sega console. It was! Too bad the Ps2 hype killed it in it's tracks.
I was 100% backing the system, sadly the dreamcast was the last console I ever bought new since I really felt burnt after its short demise...
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