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Windows: Gameplay Videos

Descent
Parallax Software and published by Interplay in 1994. It is one of the first games that introduced the ability to move along each of the three axes independently in a three-dimensional room, the so called six degrees of freedom. It is also the first game with a true 3D textured environment including polygon based enemies, a feature which is often attributed to id Software's Quake. This game was originally done for MS-DOS and then ported to Apple Macintosh and Sony PlayStation.

I hope, you don't mind if I upload improved versions of some of my oldest videos from time to time. Since back then, YouTube provides more than 320x240 videos in mono sound, DOSBox got a lot of speed improvements and SquarePulse and I got faster hardware, so we can do it in a better quality today :)
Posted by KiraPT View Profile
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5 years ago
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